UCLIC Research Seminar Series
Gameplay frequently involves a combination of positive and negative emotions, where there is increasing interest in understanding more complex forms of player experience. In this talk I will present the findings of three different studies that consider overlooked aspects of gameplay. The first focuses on reflection as a core component of the player experience through exploring what sorts of reflection players engage in, when they do so and how they feel about reflection. The second study examines uncomfortable gameplay interactions across different commercial games to investigate how discomfort manifests and influences player engagement. Finally, the third study focuses on player motivation, through examining the role of games during difficult life experiences. Through exploring reflection, discomfort, and gaming as a form of coping, the talk will discuss how games can invoke powerful experiences that impact how we think and feel beyond the instance of play.
Dr Ioanna (Jo) Iacovides, is a Lecturer in Computer Science at the University of York, UK. Her research interests lie in Human Computer Interaction with a particular focus on understanding the role of learning within the player experience, and on investigating complex emotional experiences in the context of digital play. In addition, she is interested in exploring how games and playful technologies can created for a range of persuasive purposes, such as education and behaviour change. She has received awards for a work on examining reflection and gaming (best paper, CHI PLAY 2018), evaluating persuasive games (honourable mention, CHI 2015) and for the game Resilience Challenge, which encourages healthcare practitioners to consider how they adapt safely under pressure (first prize, 2017 Annual Resilience Healthcare Network symposium).