Emily Collins

My previous research has focused predominantly on the effects of video games, both beneficial and detrimental. My PhD involved investigations into the existence of problematic video game use (or video game "addiction"), as well as exploration of the possible benefits of playing, including positive social and cognitive outcomes. More recently, my work has looked at the use of video games in occupational settings, investigating whether they can be used to promote better post-work recovery and reduce work-home interference.
Studying the work-home divide sparked my interest in the Digital Epiphanies project, which aims to explore how technology can both hinder and assist people in achieving a healthy work/life balance.
Brief biography
Currently: Research Associate at Centre for Behaviour Change, UCL & University of Birmingham
2015 Teaching Fellow, UCLIC
2013 -2014 Research Associate, UCLIC on the Digital Epiphanies Project
2012 - 2013 Visiting Researcher, UCLIC
2009 - 2012 PhD in Psychology, Goldsmiths, University of London
2008 - 2009 MSc in Research Methods in Psychology, University College London
2005 - 2008 BSc in Psychology, University of Exeter
Research Publications
Authors
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Title
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Year
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Publication
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Emily Collins, Anna Cox, C Wilcock, G Sethu-Jones | Digital Games and Mindfulness Apps: Comparison of Effects on Post Work Recovery | 2019 | JMIR Mental Health, Journal article |
Charlene Jennett, L Kloetzer, Anna Cox, D Schneider, Emily Collins, M Fritz, MJ Bland, C Regalado, I Marcus, H Stockwell | Creativity in Citizen Cyberscience | 2017 | Human Computation, Journal article |
Charlene Jennett, Anna Cox, L Kloetzer, D Schneider, E Li, Emily Collins, M Fritz, R Goujet, E Rusack, I Charalampidis | Games and gamification in citizen science: Lessons from Citizen Cyberlab | 2016 | Conference abstract/presentation slides |
Emily Collins, Anna Cox, F Lee | Say Cheese! Games for Successful Academic and Student Networking | 2016 | Conference paper (text) |
NS Dalton, Emily Collins, Paul Marshall | Display Blindness? Looking Again at the Visibility of Situated Displays using Eye Tracking | 2015 | 33rd Annual CHI Conference on Human Factors in Computing Systems (CHI), Conference paper (text), New York, USA |
Emily Collins, J Freeman | Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use? | 2014 | Cyberpsychology, Behavior, and Social Networking, Journal article |
Emily Collins, Anna Cox, Jon Bird, C Cornish-Trestrail | Barriers to Engagement with a Personal Informatics Productivity Tool | 2014 | Conference paper (text) |
Emily Collins, Anna Cox | Out of work, out of mind? Smartphone use and work-life boundaries | 2014 | Journal article, MobileHCI 2014 Workshop: Socio Technological Practices and Work Home Boundaries |
Emily Collins, Anna Cox | Rough day at work? Call of Duty can help you recover | 2014 | Https://theconversation.com/rough-day-at-work-call-of-duty-can-help-you-recover-26030, Internet publication |
Emily Collins, Anna Cox | Social Networking Use and RescueTime: The issue of Engagement | 2014 | Conference paper (text), Ubicomp'14 Workshop: Disasters in Personal Informatics |
Anna Cox, Jon Bird, N Mauthner, S Dray, A Peters, Emily Collins | Socio-Technical Practices and Work-Home Boundaries | 2014 | Conference paper (text), New York, NY, USA |
Emily Collins, Anna Cox | Switch on to games: Can digital games aid post-work recovery? | 2014 | International Journal of Human Computer Studies, Journal article |
Emily Collins, J Freeman | Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies? | 2013 | Computers in Human Behavior, Journal article |
Emily Collins, J Freeman, T Chamorro-Premuzic | Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use. | 2012 | Personality and Individual Differences., Journal article |
Emily Collins, Anna Cox, C Wilcock, G Sethu-Jones | Digital Games and Mindfulness Apps: Comparison of Effects on Post Work Recovery (Preprint) | 1900 | Working/Discussion Paper |
Emily Collins, Anna Cox, C Wilcock, G Sethu-Jones | Digital Games vs Mindfulness Apps: Which is More Effective for Post-Work Recovery? (Preprint) | 1900 | Working/Discussion Paper |