Emily Collins

Emily Collins
Research Associate & Teaching Fellow
[email address hidden]
UCLIC, University College London
66 - 72 Gower Street
London, WC1E 6EA
United Kingdom

My previous research has focused predominantly on the effects of video games, both beneficial and detrimental. My PhD involved investigations into the existence of problematic video game use (or video game "addiction"), as well as exploration of the possible benefits of playing, including positive social and cognitive outcomes. More recently, my work has looked at the use of video games in occupational settings, investigating whether they can be used to promote better post-work recovery and reduce work-home interference.

Studying the work-home divide sparked my interest in the Digital Epiphanies project, which aims to explore how technology can both hinder and assist people in achieving a healthy work/life balance.

Brief biography

Currently: Research Associate at Centre for Behaviour Change, UCL & University of Birmingham

2015 Teaching Fellow, UCLIC

2013 -2014 Research Associate, UCLIC on the Digital Epiphanies Project

2012 - 2013 Visiting Researcher, UCLIC

2009 - 2012 PhD in Psychology, Goldsmiths, University of London

2008 - 2009 MSc in Research Methods in Psychology, University College London

2005 - 2008 BSc in Psychology, University of Exeter

Research Publications

Authors
Title
Year
Publication
Charlene Jennett, L Kloetzer, Anna Cox, D Schneider, Emily Collins, M Fritz, MJ Bland, C Regalado, I Marcus, H Stockwell Creativity in Citizen Cyberscience 2017 Human Computation, Journal article
Emily Collins, Anna Cox, F Lee Say Cheese! Games for Successful Academic and Student Networking 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), Conference proceeding, Austin, Texas
Charlene Jennett, Anna Cox, L Kloetzer, D Schneider, E Li, Emily Collins, M Fritz, R Goujet, E Rusack, I Charalampidis Games and gamification in citizen science: Lessons from Citizen Cyberlab 2016 "Gaming for Good" workshop at ECSA 2016, Conference abstract, Berlin, Germany
NS Dalton, Emily Collins, Paul Marshall Display blindness? Looking again at the visibility of situated displays using eye tracking 2015 Conference on Human Factors in Computing Systems - Proceedings, Conference proceeding
Emily Collins, Anna Cox, Jon Bird, C Cornish-Trestrail Barriers to Engagement with a Personal Informatics Productivity Tool 2014 OzCHI'14, Conference proceeding, Sydney, Australia
Anna Cox, Jon Bird, N Mauthner, S Dray, A Peters, Emily Collins Socio-Technical Practices and Work-Home Boundaries 2014 MobileHCI, Conference proceeding, New York, NY, USA
Emily Collins, Anna Cox Social Networking Use and RescueTime: The issue of Engagement 2014 ACM Digital Library, Conference proceeding, Ubicomp'14 Workshop: Disasters in Personal Informatics
Emily Collins, Anna Cox Rough day at work? Call of Duty can help you recover 2014 Https://theconversation.com/rough-day-at-work-call-of-duty-can-help-you-recover-26030, Internet publication
Emily Collins, J Freeman Video Game Use and Cognitive Performance: Does It Vary with the Presence of Problematic Video Game Use? 2014 Cyberpsychology, Behavior, and Social Networking, Journal article
Emily Collins, Anna Cox Out of work, out of mind? Smartphone use and work-life boundaries 2014 Journal article, MobileHCI 2014 Workshop: Socio Technological Practices and Work Home Boundaries
Emily Collins, Anna Cox Switch on to games: Can digital games aid post-work recovery? 2014 International Journal of Human Computer Studies, Journal article
Emily Collins, J Freeman Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies? 2013 Computers in Human Behavior, Journal article
Emily Collins, J Freeman, T Chamorro-Premuzic Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use. 2012 Personality and Individual Differences., Journal article