Designing persuasive games through competition

I Iacovides, Anna Cox
in Conference paper (text), Paper presented at the Workshop on “Participatory Design for Serious Game Design: Truth and Lies” at CHI Play 2014, Toronto, Canada, October 2014.


This case study describes a game design competition that was influenced by participatory design. As an interactive way to raise awareness of human error research within the context of healthcare, we held a game design competition for the Errordiary website. Teams of students were challenged to develop a game that inspired curiosity and reflection on human error and blame culture, e.g. that got players thinking about how individuals can get blamed when the wider system is at fault. We consider how successful our approach was and discuss the tensions that arose during the design and evaluation process.