Brain controlled games: Concepts and classifiers

A Sedeeq, Daniela Romano
in AISB 2014 - 50th Annual Convention of the AISB, Conference paper (text)

Abstract

This paper reviews the concepts behind a brain-computer interface and some of the machine learning methods used to classify a signal coming from an electroencephalogram for brain-controlled game use. After several decades of research, development and application in the rehabilitation domain, modern brain computer interface techniques show a relative maturity, receiving more attention in real world applications, also for the general population, and in particular in the domain of NeuroGames. These are games that use the latest emotional, cognitive, sensory and behavioural techniques to create radically compelling experiences to engage and entertain gamers.