Not doing but thinking: the role of challenge in the gaming experience
Previous research into the experience of videogames has shown the importance of
the role of challenge in producing a good experience. However, defining exactly which
challenges are important and which aspects of gaming experience are affected is largely
under-explored. In this paper, we investigate if altering the level of challenge in a videogame
influences people's experience of immersion. Our first study demonstrates that simply
increasing the physical demands of the game by requiring gamers to interact more with ...