weDraw is a two-year EU H2020 funded research project to investigate and design different types of digital learning environments using a range of senses (such as sight, sound, touch and movement) to teach mathematical concepts to primary school children (aged 6-10 years). Technology will be used to explore arithmetical concepts through rhythm and music, and geometrical concepts through body movement and drawing. For example, digital devices which use resistance and force to create and explore edges and shapes through touch; or moving in space to create and manipulate sounds as a way to explore different shapes, patterns or ideas of symmetry.
- Temitayo Olugbade, Luigi Cuturi, Giulia Cappagli, Erica Volta, Paolo Alborno, Joseph Newbold, Nadia Bianchi-Berthouze, Gabriel Baud-Bovy, Gualtiero Volpe, and Monica Gori (2017)
What Cognitive and Affective States Should Technology Monitor to Support Learning?
International Conference on Multimodal Interaction (ICMI) Workshop