Collaboration & Communication

Increasingly, the impacts of modern technologies are felt by groups, organizations, communities, and networks as people connect and communicate with each other through technology. Such impacts are felt both at work and at home, as novel technologies enable new business and leisure contexts. Our research on the design and use of modern social computing technologies includes projects on both working and playing together, the use of computer-mediated communication technologies, and projects on crowdsourcing and human-computation.

Projects

Digital Boundaries

Exploring the impacts of computer-mediated communication technologies on work-life boundaries

Technology is becoming increasingly embedded in our everyday life through our suite of multiple devices, and as a result the way we work is changing. The consequential constant connectivity means that people often feel that they are expected to respond to emails at any time, or anywhere, and this can lead to work interfering with home life. While interference between work and personal domains has some positive connotations, such as allowing people to remain connected, it is also positively correlated with stress, particularly when work permeates non-work. Therefore being able ... Read more…

Working from home

investigating how interruptions impact remote workers

Work is increasingly distributed and conducted on the move. Technological change is fundamentally changing the structure of work. Working from home is a project about how work and workplaces are changing in the digital economy. How do people in distributed crowds, crowdworkers and citizen scientists, get their work done? How do they manage lots of competing tasks? How can we help them do more with their time? Find out more at crowdproject.uk Read more…

Open3D

Collaborative Editing for 3D Virtual Worlds

Digital 3D models are used in almost all areas of design and engineering from drug discovery through to architectural design optimization. With the advent of new imaging technologies such as more advanced remote sensing systems and consumer 3D cameras, there is a new capability to capture models that are both deep and broad in detail. The Open 3D project aims to engage citizens in contributing towards a high-detailed 3D virtual model of London. Our colleagues in Computer Science at UCL are designing the necessary algorithms and services that allow the ... Read more…

Citizen Cyberlab

building digital tools and online collaborative platforms for Citizen Science, and to enhance the opportunities for learning and creativity available to Citizen Scientists world wide.

The Citizen Cyberlab was a three-year EU FP7 project to build digital tools and online collaborative platforms for Citizen Science, and to enhance the opportunities for learning and creativity available to Citizen Scientists world wide. Read more…


Immersion

involvement in digital leisure experiences

There's perhaps no better example of sustained attention on a single computing task than when people are engaged playing a digital game or watching a film or TV show. This state is frequently described as immersion. Our work on immersion provides insight into the experiences people have when playing videogames or when watching films. We have explored what it means when players say they are immersed in a game, the factors that influence the degree of engagement experienced, and ways in which to measure that level of engagement. Read more…