Persuasive Technologies

We are concerned with developing a comprehensive science of technology change, which investigates empirically and theoretically a range of techniques for representing, influencing and shaping behavioural change. It looks at how various forms of personal, health and environmental data can be sensed, collected, analysed, and displayed via persuasive technologies in order to improve the quality of life, enabling people to reflect and change aspects of their work/life balance, and their impacts on the environment.

Projects

Get A Move On

EPSRC Network+ focusing on movement as a locus for health

Current approaches in ehealth generally only reach a small part of the population that is already interested in fitness, personal data capture, or both. Their uptake is, furthermore, of dubious effect as two recent medical reviews have shown. To have a national impact on health and wellbeing, to reduce the crippling burden of long term health conditions and to move healthcare from the clinic to the community, we need to reach everyone, across a range of abilities and aspirations. We need to connect the potential of the technology with the ... Read more…

Squeeze My Green Balls

Squeeze My Green Balls

If we're actually going to solve global warming we need a campaign that not only raises awareness of the issues but also helps to kick-start a range pro-environmental habits from changing lightbulbs to lobbying governments to implement big policy changes. While games and playful approaches are well recognised for their ability to engage, we are only just beginning to understand how to create powerful experiences that will resonate with people and influence their behaviour over time. In this project we aim to address the question "How can we invoke ... Read more…

Urban IoT

Enhancing the social, economic and environmental well being of cities

ICRI Cities (2012-2018) The Intel Collaborative Research Institute (ICRI), a joint collaboration between UCL and Imperial ran from 2012- 2018. The research was concerned with user-centered and technical aspects of sustainable and connected cities. For example, the capstone project focused on developing novel IoT technologies at scale and testing them in situ, in the harsh realities of the city. A core theme was how to explicitly bring citizens into the loop of Urban IoT; we employed citizen engagement to enable local communities to be more proactive in collecting and making sense ... Read more…

Emo-Pain

Emo-Pain

http://www.emo-pain.ac.uk/ Read more…